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Visualizer (GVP) Replay Files Viewing GVP files in the window |
Visualizer (GVP) Replay Files
Your application incorporates a facility to save a replay (animation) file that can be played using a standalone visualizer application. These files will have been created in legacy Datamine applications such as Studio 3.
Note that the .gvp format is no longer actively supported and .gvp and .gvz files cannot be generated by your application. You can, however, create .evr (InTouch files) and compelling PDF3D output.
Loading GVP Files
You can load a legacy GVP file into an existing project by right-clicking the active 3D window | GVPs folder in the Sheets control bar and selecting Load.
You can also drag and drop any Datamine, DirectX (.x) and visualizer replay (.gvp, .gvz) files from your Windows environment directly into the viewing area to initiate the relevant import process.
Sequencing Animations
GVP files (optionallly) support a sequencing field to show the build up of a data object in a specific order (for example, to simulate a point in a life of mine plan). This sequencing data can also be generated by mining software programs such as Studio UG, although in reality, any numeric field can act as an animation sequence index. Your application will read files containing this data (it cannot generate them directly).
To create a GVP animation file, the file recording system needs to know the order in which frames will be displayed. This information can be retrieved by your application and used to order frames of animation. For example, if the [TRIANGLE] field was chosen in the wireframe triangles file as the sequencing field when a GVP file was recorded, when you run the animation in the visualizer it will build the wireframe, frame by frame, in triangle number order.
Your application can play back previously recorded animation files of this type, providing a sequencing field has already been incorporated.
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